Search found 6 matches
- February 14th, 2018, 12:46 pm
- Forum: Issues
- Topic: <npc.name> tag in world script
- Replies: 9
- Views: 21400
Re: <npc.name> tag in world script
I mean, I still have to put it on the end of every narrate command (as written above)
- February 14th, 2018, 11:42 am
- Forum: Issues
- Topic: <npc.name> tag in world script
- Replies: 9
- Views: 21400
Re: <npc.name> tag in world script
Okay, I have put there npc:n@id, works fine - is it better to use the server flag?
- February 13th, 2018, 1:41 pm
- Forum: Issues
- Topic: <npc.name> tag in world script
- Replies: 9
- Views: 21400
Re: <npc.name> tag in world script
Code: Select all
npc:<server.flag[relevantNPC]>
- February 12th, 2018, 8:14 am
- Forum: Issues
- Topic: <npc.name> tag in world script
- Replies: 9
- Views: 21400
Re: <npc.name> tag in world script
How exactly? I haven't met with that yet.
I assume I should flag that NPC at the start of the interact script
I assume I should flag that NPC at the start of the interact script
- February 11th, 2018, 4:25 am
- Forum: Issues
- Topic: <npc.name> tag in world script
- Replies: 9
- Views: 21400
Re: <npc.name> tag in world script
I came up with this:
https://pastebin.com/DPZYdL8p
Doesn't seem to be very effective... (it works tho)
https://pastebin.com/DPZYdL8p
Doesn't seem to be very effective... (it works tho)
- February 11th, 2018, 3:16 am
- Forum: Issues
- Topic: <npc.name> tag in world script
- Replies: 9
- Views: 21400
<npc.name> tag in world script
Hey guys, I am trying to make an inventory menu that narrates some stuff after choosing an option. I've made a format script with <npc.name> tag but it couldn't be filled in that world script (on player clicks TestGUI_menu_yes in TestGUI_menu:). Is there an option how to determine how the <npc.tag> ...