Search found 15 matches
- November 28th, 2020, 8:18 pm
- Forum: Scripts
- Topic: Negative & Positive Spacing | Resource Pack Tool
- Replies: 0
- Views: 4195
Negative & Positive Spacing | Resource Pack Tool
As we get more and more into 1.16's newest font features, I've written a quick script for creating negative and positive spacing from just a procedure script! Instructions At the time of writing this, the Resource Packs section of our guide does not presently cover how to utilize negative spacing or...
- July 22nd, 2020, 5:06 pm
- Forum: Scripts
- Topic: Clear Lag (Configurable) V1.2
- Replies: 7
- Views: 19732
Re: Clear Lag (Configurable) V1.1
thoughts? From the Discord earlier ^, my feedback: In terms of consistency in configurations for Minecraft, I'd recommend standard usage of true / false over yes / no . You could also specify a list of worlds instead of a single world. Specifying a list of worlds would help with anyone editing it t...
- May 28th, 2020, 2:35 pm
- Forum: Drop-In Ready
- Topic: Particle Halo
- Replies: 0
- Views: 4192
Particle Halo
Are you a good Denizzle? If you happen to do (hopefully all) of the following: Not comparing raw objects Not using raw objects in scripts Not trying to debug with scripts set to `debug: false` then you are a Very Good Denizzle . :) Treat yourself to a delightful particle halo with this script! Simpl...
- May 13th, 2020, 9:15 am
- Forum: Drop-In Ready
- Topic: Player Skin Command
- Replies: 2
- Views: 9174
- May 13th, 2020, 9:10 am
- Forum: Drop-In Ready
- Topic: Behr's Interactive Color Palette Command
- Replies: 4
- Views: 14305
- May 12th, 2020, 5:43 pm
- Forum: Drop-In Ready
- Topic: Gamemode Inventories
- Replies: 1
- Views: 5687
Gamemode Inventories
Here's a simple script thrown together and scraped of some other pieces I use for my dEssentials package: Gamemode Inventories! This concept was one of my first scripts inspired by what I believe was originally marked as a "Premium" plugin at the time. I believe something this simple should be free....
- April 9th, 2020, 8:08 am
- Forum: Drop-In Ready
- Topic: Silk Spawners
- Replies: 2
- Views: 8367
Re: Silk Spawners
^ somethings gone funky in the handedness logic here. I forgot to change that to the context as opposed to the playertag's equivalent; thanks for pointing that out ^ is there a particular reason for this modifyblock of a block into what it should already be? I don't think so, I can't remember why I...
- April 6th, 2020, 2:45 pm
- Forum: Drop-In Ready
- Topic: Silk Spawners
- Replies: 2
- Views: 8367
Silk Spawners
Simple script replacement for an entire plugin concept: Silk-touch pickaxes retain spawners when broken. Step One: Hold your pickaxe Step Two: Swing your pickaxe at spawner Step Three: $$$$$ Here's the haste link: https://one.denizenscript.com/haste/67203 And here's the raw script: Silk_Spawners: ty...
- April 1st, 2020, 3:07 am
- Forum: Drop-In Ready
- Topic: Player Skin Command
- Replies: 2
- Views: 9174
Player Skin Command
Tired of having to organize your skins? Or do you happen to get this error often when you change your skin and try to relog real quick?: Invalid session (Try restarting your game) Well, now you don't even have to log out to change your skin, AND they can be organized by name! With the Skin command, ...
- March 25th, 2020, 11:43 pm
- Forum: Scripts
- Topic: Discord Chat Relay & Channel Message
- Replies: 3
- Views: 12317
Re: Discord Chat Relay
This script is not working anymore. Since the Changes in the Tags. I had a hard time to figure out what is wrong and I came up with this in lines 58 and following: # ███ [ Discord Chat Relay ] ███ on discord message received for:discord_chat_relay channel:<server.flag[discord.mainchat]>: - if <cont...
- March 25th, 2020, 6:05 pm
- Forum: Drop-In Ready
- Topic: Behr's Interactive Color Palette Command
- Replies: 4
- Views: 14305
- September 13th, 2019, 10:20 pm
- Forum: Drop-In Ready
- Topic: Behr's Interactive Color Palette Command
- Replies: 4
- Views: 14305
Behr's Interactive Color Palette Command
Last Edited: 2020-05-13 Just implemented the new tags: <&hover[HoverText]> / <&end_hover> | Returns a special chat code that makes the following text display the input hover text when the mouse is left over it! <&insertion[InsertText]> / <&end_insertion> | Returns a special chat code that makes the...
- March 30th, 2019, 11:26 am
- Forum: Random
- Topic: Funny Conversation
- Replies: 9
- Views: 26375
Re: Funny Conversation
[12:50 AM] Mergu: https://www.youtube.com/watch?v=X2WH8mHJnhM My Heart Will Go On - Recorder By Candlelight by Matt Mulholland [12:51 AM] mcmonkey: friendly reminder to everyone that @Morphan1 at one point spent several hours sitting in a voice chat training a text-to-speech bot to sing literally t...
- March 28th, 2019, 8:42 pm
- Forum: Hiring
- Topic: (SCRIPTER) Discord Integration Scripts from Behr
- Replies: 2
- Views: 12522
(SCRIPTER) Discord Integration Scripts from Behr
My discord id is Behr#5305 . Feel free to @ Ping me in the Denizen Script & Citizens Discord. I'm available to work on scripts for your server! I can work with English or Spanish if needed, Just note that the Denizen Discord is an English discord, so try your best to work with English if you can. I'...
- March 2nd, 2019, 12:34 pm
- Forum: Scripts
- Topic: Discord Chat Relay & Channel Message
- Replies: 3
- Views: 12317
Discord Chat Relay & Channel Message
Last Edited: 2020-03-26 - change-log: Just implemented the new tags: <&hover[HoverText]> / <&end_hover> | Returns a special chat code that makes the following text display the input hover text when the mouse is left over it! <&click[/CommandName].type[suggest_command]> / <&end_click> | Returns a sp...