Search found 22 matches
- March 9th, 2017, 7:05 am
- Forum: Plans
- Topic: early dev builds
- Replies: 48
- Views: 106485
Re: early dev builds
Is there any list where we can see how far D2 ist from Denizen or what is missing?
- December 2nd, 2016, 11:37 am
- Forum: Issues
- Topic: <context.damager> broken with "on npc dies"
- Replies: 2
- Views: 10081
Re: <context.damager> broken with "on npc dies"
This is fixxed too, it was probably part of the issue with the shoot command in another thread here.
- December 2nd, 2016, 11:34 am
- Forum: Issues
- Topic: Hit detection of the shoot command with item_projectile
- Replies: 6
- Views: 19397
Re: Hit detection of the shoot command with item_projectile
For someone who might find this thread. Issue was fixxed.
- November 19th, 2016, 2:05 pm
- Forum: Issues
- Topic: Hit detection of the shoot command with item_projectile
- Replies: 6
- Views: 19397
Re: Hit detection of the shoot command with item_projectile
I made On sheep damaged: - narrate targets:<player[Goma_terzu]> "<context.entity.name> <context.damager.name> <context.damage> <context.cause>" Then shot the sheep with my weapons. Most of the time I did not get any narrate, only the few times the sheep got visibly damaged I got a narrate I also mad...
- November 19th, 2016, 3:53 am
- Forum: Issues
- Topic: Hit detection of the shoot command with item_projectile
- Replies: 6
- Views: 19397
Re: Hit detection of the shoot command with item_projectile
You mean using the hurt argument with a cause and the check the event like "on npc damaged by cause"?
Using the hurt command directly with an "/ex hurt <npc[1111]> 5" works 100% btw
Using the hurt command directly with an "/ex hurt <npc[1111]> 5" works 100% btw
- November 18th, 2016, 12:25 pm
- Forum: Issues
- Topic: Hit detection of the shoot command with item_projectile
- Replies: 6
- Views: 19397
Hit detection of the shoot command with item_projectile
Hey mcmonkey, it seems like the hit detection of "item_projectile" is somehow messed up. I am using the latest 1.11 dev builds. the command is: - shoot ITEM_PROJECTILE[item=magma_cream] origin:<player.location.add[0,1.1,0]> speed:3 script:P30Damage spread:0 the P30Damage script just says P30Damage: ...
- November 8th, 2016, 4:52 am
- Forum: Issues
- Topic: <context.damager> broken with "on npc dies"
- Replies: 2
- Views: 10081
<context.damager> broken with "on npc dies"
The tag <context.damager> always resturns empty when you kill NPCs and check for the damager in "on NPC dies" events.
- November 8th, 2016, 2:09 am
- Forum: Issues
- Topic: Using the lingering potion effect with playeffect
- Replies: 3
- Views: 11863
Re: Using the lingering potion effect with playeffect
I still have no idea how it works.Where can I see the correct arguments for each effect or the correct data?
As far as it comes to sounds, the list ist actually very incomplete.
As far as it comes to sounds, the list ist actually very incomplete.
- November 7th, 2016, 1:46 pm
- Forum: Issues
- Topic: Using the lingering potion effect with playeffect
- Replies: 3
- Views: 11863
Using the lingering potion effect with playeffect
Hey there, is there a way to use the lingering potion effect and choose it's color with the playeffect command? Is there somewhere a complete particle list that is kind of more usefull than the one we can get here http://one.denizenscript.com/denizen/lngs/particle%20effects This list is incomplete a...
- October 29th, 2016, 3:45 am
- Forum: Issues
- Topic: Getting rid of gray text on records
- Replies: 2
- Views: 9274
Re: Getting rid of gray text on records
That's it! Thank you. For eveyone else, just write it like i@record_10[flags=li@HIDE_POTION_EFFECTS]
- October 28th, 2016, 10:41 am
- Forum: Issues
- Topic: Getting rid of gray text on records
- Replies: 2
- Views: 9274
Getting rid of gray text on records
Hey, I am trying to get rid of the gray text on records like "c418 - ward" because I use them as different items. This does not have an effect i@record_10[flags=li@HIDE_ATTRIBUTES] maybe because it is not an attribute I guess. But where do I get the correct flag from?
- October 15th, 2016, 2:59 am
- Forum: Issues
- Topic: ITEM_PROJECTILE[item=magma_cream] does not work anymore
- Replies: 2
- Views: 9289
Re: ITEM_PROJECTILE[item=magma_cream] does not work anymore
For everyone else to know: Yes it works again :D Thanks
- October 14th, 2016, 8:15 am
- Forum: Issues
- Topic: ITEM_PROJECTILE[item=magma_cream] does not work anymore
- Replies: 2
- Views: 9289
ITEM_PROJECTILE[item=magma_cream] does not work anymore
I updated on the latest dev build and now my weapons won#t work anymore. They use the shoot command with the item_projectile option. See the debug: [17:13:52 INFO]: Goma_Terzu issued server command: /ex shoot ITEM_PROJECTILE[item=magma_cream] origin:<player> speed:4 spread:0 [17:13:52 INFO]: Startin...
- September 3rd, 2016, 2:25 pm
- Forum: Issues
- Topic: Error while player is connecting
- Replies: 1
- Views: 7435
Error while player is connecting
I get this error while a player is connecting. It can be solved by deleting the player.dat file. But what is the reson for the error in the first place. Any idea?
http://one.denizenscript.com/paste/35752
http://one.denizenscript.com/paste/35752
- September 3rd, 2016, 11:39 am
- Forum: Issues
- Topic: flag a player in "right clicks npc" event
- Replies: 2
- Views: 8448
Re: flag a player in "right clicks npc" event
It seems like you just can't use the flag-name "NPCID". I changed it to "LetzterNPC" and now it works.
- September 3rd, 2016, 11:22 am
- Forum: Issues
- Topic: No crafting possibly after cancelled event
- Replies: 1
- Views: 7747
No crafting possibly after cancelled event
When you cancel a crafting event once you can't craft anything else after that until you restart the whole server "Blockitemcraftevent": type: world debug: false events: On diamond_boots crafted: - determine cancelled Try this and then try to craft anything else. It will be also cancelled /edit Nobo...
- September 3rd, 2016, 11:06 am
- Forum: Issues
- Topic: flag a player in "right clicks npc" event
- Replies: 2
- Views: 8448
flag a player in "right clicks npc" event
Maybe I went full retard here, but suddenly using a flag on a player in the right click event does not seem to work anymore "OneandonlyNPCrightClickEvent": type: world debug: true events: on player right clicks npc: - flag player NPCID:<context.entity> - narrate <player.flag[NPCID]> The tag is null ...
- August 22nd, 2016, 3:49 pm
- Forum: Issues
- Topic: custom items with potions issue
- Replies: 3
- Views: 10350
Re: custom items with potions issue
Thanks, fixxed it. For anyone who wonders how this works, this is the new item script Molotowcocktail: type: item material: i@potion[potion_effects=li@INSTANT_DAMAGE,false,false] display name: '<green>Molotowcocktail' lore: - <blue>Sehr einfacher, improvisierter - <blue>Brandsatz gegen Zombies und m...
- August 20th, 2016, 2:18 pm
- Forum: Issues
- Topic: custom items with potions issue
- Replies: 3
- Views: 10350
Re: custom items with potions issue
Also the potion 373,12 keeps looking like a normal blue potion instead of a pink potion
- August 20th, 2016, 2:11 pm
- Forum: Issues
- Topic: custom items with potions issue
- Replies: 3
- Views: 10350
custom items with potions issue
Create this item Molotowcocktail: type: item material: 373,12 display name: '<green>Molotowcocktail' lore: - <blue>Sehr einfacher, improvisierter - <blue>Brandsatz gegen Zombies und mehr... - <gold> - <red>Setzt ein kleines Gebiet in Brand. - <gold> - <yellow>Linksklick <ä>ndert die Wurfkraft - ...