Search found 4 matches

by RedShirt2
June 17th, 2020, 2:17 pm
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 47598

Re: Decorator Tool (Testers Wanted!)

on player right clicks block priority:1: - if <server.has_flag[decorative_block.<context.location.simple>]>: - determine cancelled .simple threw an error, while I clicked on other things. Probably need a fallback! Probably. That should not ever cause an error... if it did, please report the full er...
by RedShirt2
June 17th, 2020, 12:21 pm
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 47598

Re: Decorator Tool (Testers Wanted!)

RedShirt2, I'm not sure this does what you're expecting it to. It might be possible for me to add that functionality, but what this essentially does is prevent players from opening GUI's, toggling block states, etc. It blocks *player* interaction with blocks that are otherwise interactive. OK, I se...
by RedShirt2
June 2nd, 2020, 4:18 am
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 47598

Re: Decorator Tool (Testers Wanted!)

on player right clicks block priority:1:
- if <server.has_flag[decorative_block.<context.location.simple>]>:
- determine cancelled

.simple threw an error, while I clicked on other things. Probably need a fallback! Probably.
by RedShirt2
June 2nd, 2020, 2:09 am
Forum: Scripts
Topic: Decorator Tool
Replies: 22
Views: 47598

Re: Decorator Tool (Testers Wanted!)

Hey there. Just saw this and I'm going to be working with it. It seems exactly what I've been trying to deal with. I've been building with certain 'villager profession blocks' like barrels and looms, but keep attracting fishermen and shepherds. This is amazing... Will adding 'cauldron' work? That at...