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Suggestion: Mob Script

Posted: March 27th, 2017, 2:15 pm
by Mr.Mango
Why is there a script type for items, but not a seperate script type for mobs. If there was one, not only could you replace plugins like worldguard or worldedit but also plugins like mythicmobs or monsterapocalypse. I know you can spawn custom mobs with the summon (spawn in denizen) command, but a seperate script type for mobs makes creating custom mobs easier, and it opens up to new possibilities. I hope you guys will consider this! Awesome work btw, LUV DENIZEN.

Re: Suggestion: Mob Script

Posted: March 27th, 2017, 2:26 pm
by xenmai

Re: Suggestion: Mob Script

Posted: March 27th, 2017, 2:28 pm
by mcmonkey
lol yup ^ Entity scripts exist :P mobs are entities

Re: Suggestion: Mob Script

Posted: March 27th, 2017, 2:48 pm
by Mr.Mango
oh... didnt know this lol. my bad!! Thanks a lot though!

Re: Suggestion: Mob Script

Posted: April 1st, 2017, 3:27 am
by Mr.Mango
And, does someone know in what way i can change the damage a specific entity does to a player?

Re: Suggestion: Mob Script

Posted: April 1st, 2017, 9:17 pm
by mcmonkey
"on entity damages entity" event
EG
"on myEntityScript damages player:"

and some determine of damage value, EG "- determine 5"

Re: Suggestion: Mob Script

Posted: April 16th, 2017, 3:12 am
by Mr.Mango
Still some problems. Why can't you spawn in player entities? Is that something Minecraft itself restricts??

Re: Suggestion: Mob Script

Posted: April 16th, 2017, 3:21 am
by mcmonkey
Players tend to have players for the players to be players?


You can spawn a "fake_player" which is a Denizen tester type styled after Citizens, or just spawn a Citizens NPC instead of a default entity.